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Directdraw 7 error zsnes
Directdraw 7 error zsnes









directdraw 7 error zsnes
  1. #DIRECTDRAW 7 ERROR ZSNES DRIVERS#
  2. #DIRECTDRAW 7 ERROR ZSNES UPDATE#
  3. #DIRECTDRAW 7 ERROR ZSNES CODE#

CE interrupt handling rewritten (still not good enough).DMS files with fake complete first cyl (containing BBS ads) didn't unpack correctly.

directdraw 7 error zsnes

added filter panel overlay/mask selection, put overlay/mask files in \plugins\overlays.selected dostype in create hardfile panel was ignored if hardfile type was dynamic.warp mode was slow in windowed D3D mode (b7).CE 68000 CIA cycle timing updates (was too fast).

#DIRECTDRAW 7 ERROR ZSNES DRIVERS#

added workaround for weird display drivers that don't allow changing to 50Hz Direct3D fullscreen but accept it if identical directdraw fullscreen mode is already open.do not use D3D9Ex if no v3 shader or dynamic texture support (workaround for some older cards that may not be fully compatible).CD32/CDTV crash fix (IOCTL CD crash) (b8?).do not enumerate drives if every "Include.autoscale detects COLOR00 (background color) changes outside of bitplane area.enabling autoscale changed filter mode to scale2x.autoscale left and right border position restricted to sane max overscan values.CE 68000 interrupt handling update, Spectre Party Demo / Phenomena works without jumping.

#DIRECTDRAW 7 ERROR ZSNES CODE#

source: lots of code cleanup, as always.pixelshaders: added screen curvature shader to simulate curved CRT tubes.snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required).debugger: added S-CPU (H)DMA registers S-SMP registers S-DSP registers to properties list.

directdraw 7 error zsnes

  • to load folders as game images, folders must end in.
  • cheat code editor adds "clear selected" button to quickly erase multiple cheat codes.
  • cheat code editor grays out empty slots.
  • now honors input.allowInvalidInput setting defaults to false.
  • added group (un)assignment to the input settings window.
  • added "go up one folder" button to file load dialog.
  • added overscan cropping tool (needed for wide zoom mode useful for developers simulating games on a real TV).
  • added scale max - normal, wide, and wide zoom modes to fullscreen mode.
  • #DIRECTDRAW 7 ERROR ZSNES UPDATE#

  • worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling.
  • 21fx API revised to its final form, S-MSU (public documentation pending).
  • fixed a signal issue that caused loading games to take 1-2 seconds longer in v059.
  • added Direct3D HLSL pixel shader support.










  • Directdraw 7 error zsnes